#ifndef STATE_H
#define STATE_H

#include <ClanLib\core.h>

enum barrelDirection{barrelLeft, barrelRight, barrelDown, barrelLeftDown, barrelRightDown, ldown};

class State{
private:
	CL_Vec2<int> barrelSpawnPoint;
	CL_Vec2<int> barrelRemovalPoint;
	barrelDirection directionState;

public:
	State(CL_Vec2<int> barrelSpawnPoint, CL_Vec2<int> barrelRemovalPoint, barrelDirection directionState);
	CL_Vec2<int> getEntryPoint();
	CL_Vec2<int> getEscapePoint();
	barrelDirection getDirection();
};


#endif